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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000484
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Text File
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1998-04-08
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985b
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32 lines
FITini
// This is the aux powerplant data file
[ObjectClass]
l ObjectTypeNum = 18
[ObjectType]
st Name = "auxplant" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 0x7
l Appearance = 0x020001bd
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 727 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 45 // Extent Radius in Meters
[TreeData]
l BuildingName = 201
b BlocksLineOfFire = t
ul DmgLevel = 46
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = 37 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
l SetImpassable = 1
// l XImpasse = 3
// l YImpasse = 3
l LowTemplate = 0x38000000
l HighTemplate = 0x00003838
FITend